using UnityEngine;

public class model : MonoBehaviour
{
	private GameObject uiobj;

	private void Start()
	{
	}

	public void init_ui_info()
	{
	}

	private void Update()
	{
	}

	public void enable()
	{
		if (uiobj == null)
		{
			uiobj = base.gameObject;
		}
		NGUITools.SetActive(uiobj, state: true);
		init_ui_info();
	}

	public void disable()
	{
		NGUITools.SetActive(uiobj, state: false);
	}
}
